1.2. Installing the SDK
1.2. Installing the SDK
Follow these steps to migrate and install the necessary SDK components:
Prepare USB Key:
On Windows, plug in a FAT-formatted USB key (not NTFS, as macOS can't write to NTFS) with at least 50 Mbytes free.
Launch SDK Migration Assistant (Windows):
Open the
SDK migration assistant
shortcut from your Start menu (usually inAll Programs > Darwin Build Environment
).You will be prompted to drag two files to your USB key.
Drag both these files to your USB key and then reboot your computer into macOS.
Run Migration Assistant (macOS):
Login to macOS.
Note: If you don't have direct access to a Mac, a friend with a working Mac can help you with this step.
Ensure Xcode is installed and up-to-date (available free from the Mac App Store).
Hint for older Macs: If your Mac is too old for the latest Xcode, you can download a compatible older version from https://xcodereleases.com. Extract it and place
Xcode.app
in your/Applications
directory (backup your existing Xcode first). The newXcode.app
might show a 'forbidden' icon if incompatible, but the migration tools should still find and use it. After migration, you can restore your previous Xcode.
Open your USB key in Finder and double-click the item named
Migration assistant (step 1, Mac).command
.
Let the script complete its job. It will notify you when it's time to reboot back into Windows.
You'll notice
SDK.zip
(and possiblyKeychain.zip
) has been created on your USB key. These contain the needed files.
Complete SDK Unpacking (Windows):
Login to Windows.
Open your USB key and double-click the item called
Migration assistant (step 2, PC)
.
The SDK will unpack. Wait for this process to finish.
You can now build iOS and macOS projects. However, to deploy them to a non-jailbroken device, you'll also need to sign them with your digital signing identity. Continue to the next step.

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