Introduction
Darwin Build Environment for Windows
Thank you for using this build environment which enables you to create and deploy iOS and macOS apps from Windows. I hope you enjoy using it as much as I enjoyed creating it.
I know it's boring, but still, please take five minutes of your time to read this document!
Summary of this Document
This guide will walk you through:
What is included in the build environment.
The first steps to get you started, including SDK installation and setting up your signing identity.
How to activate the product to unlock features like code signing.
Methods to transfer your compiled app to your iOS or macOS device.
(Optional) Information on jailbreaking your device for certain deployment scenarios.
Techniques for catching application logs, system logs, and stack traces.
How to debug your application using GDB.
Instructions for using dynamic libraries from the Apple SDK or third-party sources.
Guides on submitting your app to the Cydia Store or Apple's App Store Connect.
Detailed explanations of digital signing identities and provisioning profiles.
Advanced topics like adding entitlements, using pre-packaging scripts, command-line operations, and embedding binaries.
Known limitations and potential workarounds.
Troubleshooting common issues.
A log of changes made to the build environment.
Legal Foreword
In the license that comes with their SDKs, Apple Inc. states that these SDKs shall only be deployed on Apple-branded computers. So, for the rest of this document, I will assume that your Windows computer is an Apple-branded computer running Windows through Boot Camp. I do not condone the use of this program outside this scope, and cannot be held responsible for any misuse you make of it.
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