Introduction

Darwin Build Environment for Windows

Thank you for using this build environment which enables you to create and deploy iOS and macOS apps from Windows. I hope you enjoy using it as much as I enjoyed creating it.

I know it's boring, but still, please take five minutes of your time to read this document!

Summary of this Document

This guide will walk you through:

  • What is included in the build environment.

  • The first steps to get you started, including SDK installation and setting up your signing identity.

  • How to activate the product to unlock features like code signing.

  • Methods to transfer your compiled app to your iOS or macOS device.

  • (Optional) Information on jailbreaking your device for certain deployment scenarios.

  • Techniques for catching application logs, system logs, and stack traces.

  • How to debug your application using GDB.

  • Instructions for using dynamic libraries from the Apple SDK or third-party sources.

  • Guides on submitting your app to the Cydia Store or Apple's App Store Connect.

  • Detailed explanations of digital signing identities and provisioning profiles.

  • Advanced topics like adding entitlements, using pre-packaging scripts, command-line operations, and embedding binaries.

  • Known limitations and potential workarounds.

  • Troubleshooting common issues.

  • A log of changes made to the build environment.

In the license that comes with their SDKs, Apple Inc. states that these SDKs shall only be deployed on Apple-branded computers. So, for the rest of this document, I will assume that your Windows computer is an Apple-branded computer running Windows through Boot Camp. I do not condone the use of this program outside this scope, and cannot be held responsible for any misuse you make of it.

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